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Icecrown Citadel
Mar 18, 10 3:27 PM
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Mar 18, 10 3:24 PM
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Icecrown Citadel

Dementoor, Mar 18, 10 3:27 PM.
Icecrown Citadel
  • Blood-Queen Lana'thel: Pact of the Darkfallen now applies damage twice as often, but for half the damage. This change will make the removal of the spell a bit more responsive.
  • Hellscream's Warsong and Strength of Wrynn now provide their bonuses to player pet health and damage, as well as the absorption amounts of Power Word: Shield and Sacred Shield.

    AE Tanking
    Here are ways we could make AE tanking trivial. None of these are things we would actually do, though players have suggested some things dangerously close to them.

    -- Challenging Shout has no cooldown. Everything is pretty much taunted to you the whole time.
    -- You can tank everything by spamming Commanding Shout. (Back when say warriors tanked the pre-Nef adds, they could do it by spamming Battle or Demo Shout, which generated terrible threat but just enough to actually work on that encounter. Now it really won't work... but it could with the right numbers.)
    -- Thunder Clap hits so freaking hard that you hit it once and never really have to again.
    -- Thunder Clap puts a dot on everything (stronger than Deep Wounds) so that you hit it once and never really have to again.
    -- Defensive Stance has an 8000% threat modifier  Those ideas would all work if we wanted you to never lose threat. That's not the goal. On the other hand, the goal also is NOT:

    -- Some tank classes just generate a lot more AE threat than others.
    -- Some tank classes just AE tank a lot easier than others.
    -- AE tanking gets harder and harder over time as dps specs gear up.
    -- AE tanking is really, really challenging and you're at the constant risk of losing aggro.
    -- Just for completeness, I'll add the original one above, which is that you never, ever lose threat no matter what.

    What we like about the warrior AE tanking model that is worth extending to other classes without just duplicating the warrior abilities:

    -- You hit more than one button.
    -- You hit different buttons than you do when handling single targets.
    -- You have to pay attention to crowd controlled targets.
    -- You don't totally ignore your single-target abilities.
    -- You might switch targets on some pulls. (Source) Off: mmo articles!

Tier and Glyphs

Dementoor, Mar 18, 10 3:24 PM.
Death Knight
Glyphs  Glyph of Icebound Fortitude: Now always grants at least 40% damage reduction.

  Priest
Tier 10
  • Priest Tier-10 4-Piece Healing Set Bonus: Redesigned. This bonus now increases the effectiveness of the caster's Power Word: Shield by 5% and Circle of Healing by 10%.
Glyphs
  • Glyph of Scourge Imprisonment: Now reduces the cast time of Shackle Undead by 1 second, up from 0.5 seconds.


Rogue
Glyphs
  • Glyph of Deadly Throw: Now increases the slowing effect on Deadly Throw by 20%, up from 10%.
  • Glyph of Expose Armor: Now increases the duration of Expose Armor by 12 seconds, up from 10 seconds.
  • Glyph of Feint: Now reduces the energy cost of Feint by 20, up from 10.
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